Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-06-2015 , 04:11 PM
Registered User
Join Date: Jun 2014
Posts: 7

Cutting edge a specific distance from vertex

Misleading title perhaps. So I have a wall, say it's X' thick. Well I want to extrude a new wall perpendicular to the end of the first wall, that is also X' thick exactly. To do that, I was going to measure the length of the edge on the far end, and then use the multi cut tool to add a vertex that distance away from the corner of the wall. I didn't know how to measure the edge, nor would I know how to cut the side edge at that distance.

There is a better way to do this, if I know Maya at all, but I'm oblivious. Any ideas?

The picture shows, hopefully, what I'm trying to do with the multi cut tool.

Attached Thumbnails
# 2 04-06-2015 , 04:17 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Try duplicating the wall and positioning it at right angles to provide a template for the thickness. You can snap the new wall by holding down d and v and MMB clicking on the corner vertex, then just hold v and MMB click on the corresponding corner of the old wall. Then once you have the new wall in place, (theoretically you could boolean them together) but you can create a new edge loop anywhere, then snap those vertices to the new wall by holding down v and dragging on just one axis of the manipulator. I don't know if that makes sense. If I was at home I might make a screencast, but I'm just on lunch break at work.

# 3 04-06-2015 , 04:22 PM
Registered User
Join Date: Jun 2014
Posts: 7

Try duplicating the wall and positioning it at right angles to provide a template for the thickness. You can snap the new wall by holding down d and v and MMB clicking on the corner vertex, then just hold v and MMB click on the corresponding corner of the old wall. Then once you have the new wall in place, (theoretically you could boolean them together) but you can create a new edge loop anywhere, then snap those vertices to the new wall by holding down v and dragging on just one axis of the manipulator. I don't know if that makes sense. If I was at home I might make a screencast, but I'm just on lunch break at work.

No I understand, I'm actually surprised I didn't think of it. Thanks a lot. user added image

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