Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 04-06-2015 , 04:11 PM
Registered User
Join Date: Jun 2014
Posts: 7

Cutting edge a specific distance from vertex

Misleading title perhaps. So I have a wall, say it's X' thick. Well I want to extrude a new wall perpendicular to the end of the first wall, that is also X' thick exactly. To do that, I was going to measure the length of the edge on the far end, and then use the multi cut tool to add a vertex that distance away from the corner of the wall. I didn't know how to measure the edge, nor would I know how to cut the side edge at that distance.

There is a better way to do this, if I know Maya at all, but I'm oblivious. Any ideas?

The picture shows, hopefully, what I'm trying to do with the multi cut tool.

Attached Thumbnails
# 2 04-06-2015 , 04:17 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Try duplicating the wall and positioning it at right angles to provide a template for the thickness. You can snap the new wall by holding down d and v and MMB clicking on the corner vertex, then just hold v and MMB click on the corresponding corner of the old wall. Then once you have the new wall in place, (theoretically you could boolean them together) but you can create a new edge loop anywhere, then snap those vertices to the new wall by holding down v and dragging on just one axis of the manipulator. I don't know if that makes sense. If I was at home I might make a screencast, but I'm just on lunch break at work.

# 3 04-06-2015 , 04:22 PM
Registered User
Join Date: Jun 2014
Posts: 7

Try duplicating the wall and positioning it at right angles to provide a template for the thickness. You can snap the new wall by holding down d and v and MMB clicking on the corner vertex, then just hold v and MMB click on the corresponding corner of the old wall. Then once you have the new wall in place, (theoretically you could boolean them together) but you can create a new edge loop anywhere, then snap those vertices to the new wall by holding down v and dragging on just one axis of the manipulator. I don't know if that makes sense. If I was at home I might make a screencast, but I'm just on lunch break at work.

No I understand, I'm actually surprised I didn't think of it. Thanks a lot. user added image

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