Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
When i render still frame it is all good, but in batch render first two, three frames it sticks,then NOT to animated geometry. I exported patches for batch render with animated range.
it appears that instances stopped following mesh no matter what the scene is, it only works as it should 3 frames and then stays frozen, independently, from based animated mesh...please, anyone, maya 2016
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