Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-08-2015 , 12:15 AM
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Join Date: Jan 2015
Posts: 7

Use background shader in Renderman/RIS

Hey,

I have an object I want to be rendered in Renderman/RIS. But I want to keep its shadows but not the plane under it that catches the shadows.

When I use Maya's default use background shader it just shows it as a diffuse shader in RIS.

I've also tried rendering with a shadowpass, but I tried and maybe I did something wrong but it didn't work. So does anyone know how to render a shadow but not the plane that catches the shadow?

Is there like a use background shader in RIS? I know Reyes has one but I couldn't find it in RIS.

Thanks in advance.

# 2 01-08-2015 , 02:58 AM
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Join Date: Dec 2005
Location: Toronto
Posts: 3,374
# 3 02-08-2015 , 11:30 PM
Registered User
Join Date: Jan 2015
Posts: 7
Holdout seems to work only in Reyes, not in RIS. I don't know how to get it to work in RIS.

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