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# 1 06-08-2015 , 03:28 AM
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Separating a Polygon into pieces

Hi,

Can anyone help me please... I have made a Cubic Polygon with 20 subdivisions. now I want to separate all the subdivision from each other so that I will be left with 20 Rectangular polygon.

thanks in advance
Nishant Balgovind

# 2 06-08-2015 , 04:43 AM
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1. select all the edges
2. press shft+rt_mouse_button and select detach components


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 08-08-2015 , 03:43 PM
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thanks a lot ctbram... it really helped... user added image

# 4 11-08-2015 , 11:11 AM
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I have one more problem... Please if you can send me the mail id then I shall send you the Error Snapshot... Script Editor Message and Maya 2013 File


Thanks & Regards
Nishant Balgovind
# 5 11-08-2015 , 11:13 AM
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I have one more problem... Please if you can send me the mail id then I shall send you the Error Snapshot... Script Editor Message and Maya 2013 File

mine mail id is nishant.balgovind@gmail.com


Thanks & Regards
Nishant Balgovind
# 6 11-08-2015 , 01:39 PM
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I would suggest just cutting the script message and pasting it into the thread along with a description of what you are trying to do.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 7 18-08-2015 , 02:10 AM
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file -f -o "F:/Maya/Secretrait 2.mb";
requires "Mayatomr" "2013.0 - 3.10.1.4 ";
# mental ray for Maya 2013
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc.
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
# mental ray for Maya: successfully registered
# mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc
// parsing C:/Program Files/Golaem/GolaemCrowd-2.2.1-Maya2013-64bit/plugins/mentalRayPlugin/glmCrowdMentalRayPlugin.mi
// error (line 58): parse error, unexpected MATERIAL
// loading C:/Program Files/Golaem/GolaemCrowd-2.2.1-Maya2013-64bit/plugins/mentalRayPlugin/glmCrowdMentalRayPlugin.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/base.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/production.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/ptex.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/ptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/useribl.dll
// generating Maya nodes...
// File read in 0 seconds.
updateRendererUI;
// AbcImport v1.0 using Alembic 1.0.4 (built Jan 16 2012 14:33:10)
// AbcExport v1.0 using Alembic 1.0.4 (built Jan 16 2012 14:33:10)
updateRendererUI;
// Warning: line 1: Errors have occurred while reading this scene that may result in data loss.
Please check the Script Editor for details. //
// Error: line 1: Error reading file. //
// Error: line 1: Error reading file. //
commandPort -securityWarning -name commandportDefault;


Thanks & Regards
Nishant Balgovind
# 8 18-08-2015 , 12:36 PM
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Is this specifically a script you are writing that is failing or is this coming up when you try to open a scene file (.mb or .ma)?


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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