Thanks for the reply. I'm chatting with Vlado on the Choasgroup forums and he said-I normally map the share to a network drive, then i save my project to the mapped drive. Then make sure all network pc's have the same network mapping, that should then work.
For a DR on a single frame that makes sense, the network machines not needing access to the cache, however on a batch render for an animation I'd assume that the slave machines would need access to the cache.
I'm no expert on vray network rendering and i'm not sure how you're sending the render job across machines are you using backburner? batchrender, deadline... In my experience Maya has always had problems with UNC locations try putting the cache in a mapped network drive the same one on both machines, it will take a couple of seconds and i'd be curious now to see if that's the problem.
It might make no difference like i say i'm not that familiar with vray network rendering but i would love to know
Let me know how you get on.
Dave
Well that makes me cry on the inside a little bit knowing that. I have a pretty large animation that I'm about ready to send off to the farm. I just figured Vray DR would handle it fine and that a render manager was really about having a queue as well as being able to schedule, and managing resources (not that it was absolutely needed to render out an animation with Vray DR).Just from personal experience I've had nothing but problems trying to render animations without a render manager. DR in both vray and mentalray (satellite) always works fine on a single frame then batchernder and bang problems.
I can recommend Deadline I use it and it does it job very well. As for backburner well... I'd save the frustration that comes with it and go directly to throwing PC's out the window, it's faster and it's what will happen anyway.
Dave