Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi all, I'm a Maya beginner. Just trying to model this mug with a handle. First I made the body of the cup, which looks fine, then I extruded the two faces where the two ends of the handle connect to the cup, and made them smaller, then I bridged the two new faces and edited the curve. But as you can see, the two spots where the handle attaches to the cup look so weird. I've tried to make the handle in different ways, but they all look the same when I'm done.