Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-10-2015 , 09:14 AM
Skalman's Avatar
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Join Date: Apr 2012
Posts: 293

Transparency map doesn't make every white part transparent

So im creating an earth in maya, but I can't seem to get the transparency texture for my clouds to work correctly, I have a cloud texture, I use it as a diffuse for the cloud sphere, I plug the same cloud file into a reverse node, then the reverse node to a luminance node, which I then plug into the transparency channel for that material. Should work fine, right. Nope. I'll provide a few images so you can fully understand my problem here. If I just use the cloud texture without any transparency all the clouds will be there, as it should be.


user added image
user added image
user added image


Thanks
Skalman


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

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# 2 14-10-2015 , 09:27 AM
Skalman's Avatar
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Join Date: Apr 2012
Posts: 293
Realised that it would've been easier just to plug the file>reverse>refraction color. That worked. So confused why the guy in the tutorial wanted to do it that way (as it is on the image) ..


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^
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