This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey guys, recently joined here and hoping to exchange more information in the future!
Case:
I have the following problem. When I move an object behind an axis it simply becomes invisible to the viewport (front view). How can I show objects that are translated into negative areas (negative z-values)? My goal is to use the 3d object as some kind of reference picture on the front view here.
First screen is showing the object in front of the z axis. Second screen behind + hidden in front view. How can I make it visible no matter where the object is?
Hey there, thanks. But that does not fix the issue. You just gave me a basic camera movement trick. But I want to translate the camera itself. Just like i can translate and rotate shapes etc. But the basic ones like front, top and side view are kinda "locked".
I was trying to help you with not being able to see your mesh in front view not change a camera, if you want to change a camera rotation (they are locked for a reason) it is better to create a new camera then change that..............dave
Thanks so far. Thats a workaround. But why are the objects disappearing when I zoom to them. They are visible when the camera translates to it with the F-key but poof in front,side and top view when that camera translation is finished.
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