Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 31-10-2015 , 03:00 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

Ptex and Color Management

I'm trying out a ptex from Mudbox workflow into Maya. (2016 & 2016). When I render the ptex texture in Maya, it looks washed out like it hasn't been gamma (un)corrected.

I tried setting the color space on the file node to raw or sRGB, neither made a difference. Just to be sure it wasn't a problem with some other nodes, I made a cube with a color picker color, and that came through right.

So I'm not sure if this is an issue with ptex and the new color management, or if I'm doing something wrong.

# 2 31-10-2015 , 03:02 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Used the old-school gamma correct node with 0.454, and that worked. Workaround at least.

# 3 02-11-2015 , 09:07 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Can anyone confirm this? It seems strange that ptex isn't supported in Maya's new Color Management, and I can't find anywhere online that says yes or no to this.

# 4 02-11-2015 , 10:33 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi Stwert
Im using mud 2012 that only allows RGBA format, maybe you need to change it to that in maya..................dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off