Automatic UV Mapping results in too many scattered shells
Hi, Im having a problem with UV mapping; Im modelling a metal barrel and after I applied Automatic mapping, the UV texture editor revealed a collection of too many tiny shells scattered and broken up in illogical sequence. Here is a screenshot, please help me find a way to fix this, thank you.
Last edited by Irbis; 06-11-2015 at 11:17 AM.