This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hello. I did a mistake while I was attaching the leg to the body and I tried to amend my mistake deleting some faces and extruding others, the result looks good at first but when I see it in smooth mode I see the problem:
I could be a case of flipped normals. When in doubt, uncheck two sided lighting under the panel's lighting menu. It could also have been a case of unmerged/unwelded vertices.
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