Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Just a simple question... is the 3 joint chain method (IK/FK/Bind) that is so often used in rigs even relevant anymore with Maya's inherent IK switch? What are the reasons to continue using the 3 joint chain?
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