Red Demon
Modeling & Texturing: Zbrush(polypaint), Photoshop
Rendering: Mental Ray
I originally just wanted a character to learn rigging with but thought I would render it as best I could as a learning process. Here is the result with some older WIP's.
One thing learned is that using SSS with red skin is tricky. Another strange thing is that the red looks completely different on different monitors even when calibrated.

Rigged in Maya (python Mel)
Face Rig auto-setup
Biped Rig auto-setup
Details:




Textures- Alpha masks were created with Zbrush (with poly-paint), and then used in Photoshop to mask layers and color details like veins.
SSS Demon Texture:

Skull Modeling Session:
https://www.youtube.com/watch?v=U8Ia3zBQZco
Mouth Of Hell (with a little photoshop work):

Older tests:

