Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 26-02-2003 , 09:11 AM
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Headquarter

Ok guys,
Like I said in challenge forum that I will post here a project of a Headquarter, now I post the pictures of that Headquarter.
This was made in parallel with Mythological God competition…I have an animation too with a camera which flies around of the Headquarter.
Here I post two pictures of that Headquarter, in different angles.


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# 2 26-02-2003 , 09:12 AM
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And the second shot of that Headquarter… to see the backyard… user added image


"Imagination is more important than knowledge" A.Einstein
# 3 27-02-2003 , 01:55 AM
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WOW, why has no one found this post yet!... im the first to comment.. woohoo! El_newty... this is awesome, it has such a unique look to it, it reminds me of something but i just dont know what (the style of the render.. not the building itself). This is great, awesome job.. and i love the scattered trees.... you have to work on the grass though, as you can see where it repeats quite easily. Awesome job though user added image


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 4 27-02-2003 , 02:20 AM
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yeah, I love it!! user added image

like )v( said, I would work on the grass/ground some more and the texutre as well... right now the ground looks too flat and the repeating texture problem..

keep us updated!

-Emo

# 5 27-02-2003 , 03:13 AM
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Maybe add some sand patches, then tiny bumps in the ground to give it a bit of a realistic ground feel.. but dont make actual humps that would make it any less of a plain user added image.... Very nice render though.. love it.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 6 27-02-2003 , 06:11 AM
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Thanks guys, I’m glad that you like it… user added image
By the way, with the ground, yes I will improve the look.

Maybe you can help me with ideas to eliminate the repetitive problem because of texture offsetting.

Hmmm… M has right, with some sand patches I think it will look much better.


"Imagination is more important than knowledge" A.Einstein
# 7 27-02-2003 , 06:28 AM
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Oh, one thing.. the windows look more like mirrors... or are they supposed to be the mirror type windows with one way see? Ok, cya... once again, i love this render


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 8 28-02-2003 , 07:14 AM
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Ok guys, here I post new shots of the Headquarter with some improvements... at M's suggestion user added image


"Imagination is more important than knowledge" A.Einstein
# 9 28-02-2003 , 07:27 AM
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And the backyard of Headquarter


"Imagination is more important than knowledge" A.Einstein
# 10 28-02-2003 , 08:29 AM
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This I gotta see more of. Initially I wanted to do architectural scenes but I never got around to it. So this is inspiring!


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# 11 28-02-2003 , 04:53 PM
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Really nice! Keep it up el_newty. One thing though, if you could make a slight bump here and there i think that would add a cool effect... not sure though.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
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