Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 04-04-2016 , 03:52 PM
Registered User
Join Date: Apr 2014
Posts: 47

Issue with textures

Hi all
I have finished modeling a dinosaur T-Rex in Maya, and now I wanted to make it look good with high quality textures and sculpt it for better looking by importing the mesh in Zbrush. but I when I create a texture on the mesh, it looks good only in Zbrush, if I try to export it back to Maya and apply the new texture created in Zbrush, it shows up a bit larger than what it looks in Zbrush, and that makes it look more blurry. I did make sure my UVs are properly unfolded back in Maya, no overlapping. And when exporting the texture from Zbrush I had it set on 4096x4096 res, and my mesh has 3.300 mill polys. What could I be doing wrong?

Here are few screenshots:

Zbrush view:
https://store.picbg.net/pubpic/66/DC/...50f25166dc.png

Maya view:

https://store.picbg.net/pubpic/35/1C/...01659b351c.png

UVs:
https://store.picbg.net/pubpic/C2/0D/...d5ce3ac20d.jpg

I tested it with few more textures, and even used painting colors, but still the same thing happens. user added image

# 2 05-04-2016 , 04:02 PM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
If it looks burry when software rendered then you might have a problem. Your 3D view display settings are likely clamping the resolution down below 4k, which wouldn't be abnormal.


- Genny
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# 3 09-04-2016 , 04:31 PM
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Join Date: Apr 2014
Posts: 47
Well it turns out to be the texture not applying properly due to the sculpted mesh, if I try to apply the texture on a clean mesh in Zbrush, then the texture looks as it should in Maya, but it's not the same if applied on a sculpted mesh. So I used a simple Zbrush painting on my sculpted mesh, which was way better, showing much more detail of the sculpt. Thanks for trying to help me though. user added image

user added image

user added image

user added image


Last edited by zarxy; 09-04-2016 at 04:34 PM.
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