Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-04-2016 , 11:12 AM
Registered User
Join Date: Apr 2016
Posts: 3

5 Sided Polygons - Maya

Hello there,

I was wondering whether somebody could help me with modelling. I have some 5 sided polygons in my model and I'm having truble getting rid of them. I'm new to modelling and can't seem to find a way around it.

I really appreciated the help!

Thanks user added image

user added image

https://www.dropbox.com/s/0is7765h3x...54.13.png?dl=0

# 2 24-04-2016 , 03:20 PM
clocker1's Avatar
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Join Date: Mar 2011
Location: Cleveland
Posts: 76
loop here all the way around.

user added image

# 3 24-04-2016 , 07:31 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Alternatively, you could localize the changes by doing this ...

Attached Thumbnails

"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 24-04-2016 at 07:37 PM.
# 4 24-04-2016 , 08:52 PM
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Bored but busy
Join Date: Mar 2011
Location: Cleveland
Posts: 76
Nice, that too!

# 5 25-04-2016 , 07:34 AM
Registered User
Join Date: Apr 2016
Posts: 3

Alternatively, you could localize the changes by doing this ...


Thank-you very much, exactly what I needed! Despite the other post also be helpful, I had decided to refrain from putting in continuous edge loops due to having a hat on my character.

Thanks again!user added image

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