I've been looking at and trying to use the new Delta Mush deformer in maya 2016, which is supposedly great for skinning and more or less eliminates the need for corrective blendshapes. The laplacian smooth works like a charm.
However, my rig is one which is composed of both joints and blendshapes. When i trigger a blendshape with delta mush enabled, the blendshape loses its intensity because the delta mush smoothes over it, as it is above the skin cluster in the deformation order.
I need blendshapes to look exactly as i have made them in my rig, and with delta mush i'm not being able to use the blendshapes at all because they're all being smoothed over. I'm sure there is some solution to this, but i can't think of it. Its kind of urgent.
Help?


