Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-06-2016 , 10:32 AM
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Join Date: Apr 2016
Posts: 2

How to render Ocean, Sea, open bodies of water, beach...

Hello,
I make simulations in RealFlow and import them in Maya, so I get a very nice liquid simulation for sea/ocean, flooding a city..

My questions is: How do I render it? This isn't the Maya surface that needs displacement to look like ocean, this is the real thing behaving properly as an ocean already, all I need is what material to apply, what colours, and parameters for:
- The main body of water (sea/ocean)
- the splash and crest particles (the whyte stuff when when break)
- And foam

I think each would have a separate way of applying materials/shaders, but I have absolutely no clue. so basically stuck.
Any help is much appreciated
Thanks in advance

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