Reflections in Metal Ray Mirror
It's been a while since I've posted on this great site. I had a client that needed some quick 3D rendering work and I have been knocking off the dust on my Maya skills. Quick question. I created a scene of a barber shop and used one of the stock mental ray textures for a mirror (dgs_material). It works awesome, with one exception. All textures beautifully show up in the mirror except one, the barber chairs. I have used different textures and they still don't show. I am expecting it is a setting on the polygon used. As an aside, I used a stock model from a company, so I don't know how they set it up. All the polys I created work great.
Thoughts?