I'm not super new to Maya but I've never run into this problem before and I'm not sure how to solve it.
I'm modeling a spaceship-car thing. Low poly. But every time I try to Make a Bevel out of a few selected faces, or try to move any vertexes, I receive this strange "shading problem"? I'm not even sure if it's shading.
If I undo, the problem won't go away until I close the program. My normals aren't flipped and I''m using Soft Edge because I had a few problems with sharp edges.
Please help! I have no idea what this is! Attached are some images for a lot more clarity.
So what I ended up doing - which sort of solved the problem - was select the entire mesh's verts, then go to "Mesh Display > Set to Face" to flip the vert's normals. Every time I encountered this problem I did that and it looked fine for a while.
I don't know if that's the best answer, but if anyone else encounters this problem you can try that.
When I unlock the normals my shading is completely obliterated. But my normals aren't really locked in the first place; I can still flip them.
For now though it looks like the problem has gone away.
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