Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm trying to create a double sided shader which is opaque and reflective on one side and transparent on the other.
So far I've managed to find tutorials showing me how to use the condition and sampler info nodes to create a double sided shader with different textures on each side of a plane but I'm unable to work from there to control other attributes.
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