Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 02-03-2003 , 05:07 PM
pitbull's Avatar
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Join Date: Dec 2002
Posts: 125

subd display control

im working in poly proxy mode...the subd surface has its edges showing,this kinda obscures my view of the proxy mesh....how do i make the edges on the subd invisible?


:-)
# 2 03-03-2003 , 10:28 AM
Nem's Avatar
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oh thats a good question, do you still need control over the proxy mesh? because if you dont you can just delete the subd cage


- Simon

My Website: www.Glass-Prison.com
# 3 03-03-2003 , 10:30 AM
Nem's Avatar
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ok, i have it, sorry, took me a few seconds, but im not sure if its what you want
your actual model is subd, the cage around it (im assuming thats what ur tryin to get rid of?) is made of polys, in the view port panel, go to show>polygons (uncheck it) user added image


- Simon

My Website: www.Glass-Prison.com
# 4 03-03-2003 , 01:32 PM
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no...its the otherway around mate ;-) what i want is to be able to work with the poly proxy without the the subd surface showing all its edges...it just obscures the view of the poly proxy object ;-)


:-)
# 5 03-03-2003 , 01:44 PM
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Originally posted by pitbull
no...its the otherway around mate ;-) what i want is to be able to work with the poly proxy without the the subd surface showing all its edges...it just obscures the view of the poly proxy object ;-)

This is exactly why I do most of my work in pure polygons.

A quote from my site (The Female Head Project - In Brief ):

I decided to go for the polygon/subd approach. I did 99.9% of the modeling in pure polygons. Every once in a while I converted the model in to SubD just to see how I was doing. After that I converted it back to polys (level 0 vertices) and continued modeling. The only thing I did after the very final SubD conversion was adding few partial creases here and there. You might ask why didn't I just use the polygon mode of the SubD model? Well, there are several reasons:

- I don't like it user added image I find the subd polymode somewhat tangled. In shaded mode you can't always see all the vertices. X-ray mode helps a bit but then you can't see the shape of the model so easily. The wireframe mode is just pure mess user added image

- The UV tools for polygon models are much more sophisticated thus making the texturing a lot easier. When you convert the final poly object to a SubD, the UVs gets transferred as well anyway.

- Performance with polygons is a lot better than with SubDs.



Kari
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# 6 03-03-2003 , 05:10 PM
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kbrown: me too...but sometimes i like to tweak things in poly proxy mode...


:-)
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