Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-03-2003 , 11:29 AM
Axel's Avatar
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texturing/rendering

Can somebody help me with a better shader (chrome) or advise me how to achive a more realistic texture? maybe some tutorials in rendering and texturing?
THX 4 u're assistance
Axel (by the way: i'd like to change my user name...)

# 2 03-03-2003 , 07:15 PM
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I'm no expert, but you can either map the shader with a reflection map...

....but I'd try to create an cube environment, and map it with at least four images (four sides), so that the shader picks up this environment in its reflections.

I have never tried to do this myself, but maybe this helps.

edit: You probably have to adjust the reflectivity value to get get this to look the way you want. (could be you dont see the reflectivity at first, I think lowering the reflectivity to a little over 0 will help in that case, full reflectivity may flood the shader with light I think)


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Last edited by undseth; 03-03-2003 at 07:18 PM.
# 3 04-03-2003 , 12:53 AM
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lowering the reflectivity works fine... i'm getting to were i want to
thx undseth


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# 4 04-03-2003 , 08:05 AM
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Hey, you method is helpful to me.thx.

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