Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 03-03-2003 , 11:43 AM
Stephen's Avatar
Subscriber
Join Date: Sep 2002
Location: Northampton
Posts: 249

Blood cells

I want to animate some blood cells moving down a vein, so how do you turn your blood cell model into a particle to immit from an imitter?

# 2 03-03-2003 , 04:40 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Hit F1 on your keyboard, and do a search for paticle instancing.

Theres a pretty good explanation thereuser added image

That's how you would do it.

(I'm not in front of Maya right now, so that's why I suggested the maya docs) user added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 03-03-2003 , 06:34 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
instancing allows you to create particles, control them, make em flow down ur blood vein or whatever with collisions and etc
then instancing will replace the particles with objects you modelled user added image ie. ur blood cell


- Simon

My Website: www.Glass-Prison.com
# 4 04-03-2003 , 08:58 AM
Stephen's Avatar
Subscriber
Join Date: Sep 2002
Location: Northampton
Posts: 249

blood cells

Cheers Nem!
I'm on the case

# 5 04-03-2003 , 04:26 PM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Niice, now all you need is a bit of distortion to the things (like cracks).. and then a good overlay.. of noise or something... good job user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 6 04-03-2003 , 04:38 PM
Stephen's Avatar
Subscriber
Join Date: Sep 2002
Location: Northampton
Posts: 249

blood cells

thanks mate, im working on the texture at the mo, do you think these would immit ok as particles?


It is by my will alone I set my mind in motion
# 7 04-03-2003 , 08:20 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
there wudnt be anything wrong with it, but if you have a slow computer, watch out, try to make ur model as simple as poss in terms of polys


- Simon

My Website: www.Glass-Prison.com
# 8 05-03-2003 , 06:27 AM
abra's Avatar
Registered User
Join Date: Jul 2002
Location: Switzerland
Posts: 161
hey, looks good! simple but good

# 9 05-03-2003 , 08:42 AM
Stephen's Avatar
Subscriber
Join Date: Sep 2002
Location: Northampton
Posts: 249
these are NURBS at the mo should I change to poly's for particle instancing?


It is by my will alone I set my mind in motion
# 10 05-03-2003 , 06:41 PM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
i dont think it makes a difference, but id use polys cos i like them user added image but nurbs you can turn down the smoothness in the view


- Simon

My Website: www.Glass-Prison.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads