This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hi, how do you all handle the software/hardware rendering when you have a scene with models+textures+particles wich would require both render methods for optimal result (or so I heard: hardware for particles, rest with software render)?
Combustion is another option. I personally like the interface in Combustion better than After Effects. More elegant and streamlined. But that's mostly my opinion.
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