I recently discovered to figure out one issue with smooting of edges on a poly object. When some vertices are split and seemingly look like one vertice, smoothing looks wrong... but...
I have now gone over this very simple object and there are no split vertices on this end of the object, still, the shading is wrong.
I first deleted the history...
Then set the normals to all faces... Normals-->Set to face
Then I selected all eges and smoothed'em... Normals--SoftenNormals
But I still get this unwanted shading.
What have I done wrong?
Is this some issue with vertice normals? I don't get this!
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