This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
OK...i want to make some semi-solid liquid in the transparant tank. I want it to fill up and keep moving without it spilling over the edge of the tank so when view as a side close-up you see it filling then keep moving.
I also want to make a glass ball with the same style of liquid flowing around the surface of the ball.
Any ideas on how i could do both os these cos i dont have a clue.
I'm running 4.0 Unlimited, btw.
Here are a few clips of what i'm looking for, only in a sky blue/turquise colour. The first file is mostly the style i want. The third one is the style i'm after for the liquid on the ball's surface.
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