This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I' ve an unusual modeling problem. Its not a complex model, easy to rebuild. I just want to find a solution to fix it.
Its like a double extrude with merged vertxes. If I delete a face, i ve another face under it.
I can not select the extra faces & delete them.
I ve tried to separate them with soft select (doesnt work), maya UV mapping, headousUV,Zbrush(autoUV) & of course cleanup.
Cleanup makes like 1200 faces.
Anyone knows a normal way ?