Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-07-2018 , 01:02 PM
Registered User
Join Date: Sep 2011
Posts: 109

Automatically rename objects and their children

Hi, I have an issue,
I have 2000 objects and some of them have children.
At max each object has two more children.
At minimum, objects has one child.

Could someone help in renaming them with Mel or Python?

I want them named for example:
Object1_LOD0
Object1_LOD1
Object1_LOD2

Object2_LOD0
Object2_LOD1

etc.

Thank you.

Attached Images
File Type: jpg Rename children.jpg (71.2 KB, 3 views)
# 2 30-07-2018 , 11:19 AM
Registered User
Join Date: Sep 2011
Posts: 109
My wonderful colleague created this script in Python for me. It does exactly what I have described above.
I have attached it.


import maya.cmds as mc
import os

def rename_lod(path, name, n):
if "LOD" in name:
name = name[:-5]
print "Renaming", path, "to", name
rels = mc.listRelatives(path, children=True, fullPath=True)
print rels
if len(rels) == 1:
mc.rename(path, name+'_LOD'+str(n))
return
elif len(rels) > 2:
print "Too many children in one layer"
os.exit(1)
else:
child = rels[1]
rename_lod(child, name, n+1)

mc.rename(path, name+'_LOD'+str(n))


sel=mc.ls(selection=True)

for each in sel:
try:
name = each.split('|')[1]
except:
name = each
rename_lod(each, name, 0)

Attached Files
File Type: zip Unity_LOD.zip (489 Bytes, 1 views)

Last edited by lauris47; 30-07-2018 at 11:22 AM.
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