I'm really new to Maya and Technical Art in general. I've rigged my model (to the best of my newbie ability) and am onto Skin Weighting now. I'm having some real issues here and could use some advice! I'm guessing some Images of the problem areas would be easier to understand:
https://gyazo.com/f50de956d9b9e44cb3ae3065858ce6ec
Some really weird deformation on the arm here
https://gyazo.com/f50de956d9b9e44cb3ae3065858ce6ec
Front of the mesh is fine when rotated, but the back deforms inwards?
https://gyazo.com/f50de956d9b9e44cb3ae3065858ce6ec
Hips are pulled in with the controller and looks funky
https://imgur.com/ClpETSf
The leg breaks apart entirely.
Like I said, I'm really new to this, so any tips and advice would be greatly appreciated. If it's easier to understand the problems I'm currently having, here's a link to the current mesh: https://www.sendspace.com/file/f8ps4n
Thanks for reading!