This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Myself and another modeller had the idea of making up a Star Wars scene, and this was my first contribution to the project.
Im hoping I can get some nice texturing to it, mostly a flat grey metal with some rust and dirt in places. But for now this is a GI_Joe'd render. Infact, does anyone know a good metal shader, not too shiney but a more a matt finish that looks good?
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