Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-03-2003 , 03:33 AM
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Mel scripts

how do you import mel scripts and use them...? specifically the gijoe script. appreciate anyone's help.


-Kozmo
# 2 21-03-2003 , 07:48 AM
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General Editors > Script Editors. Source Script.

Find your GI_Joe srcipt file.

On line 57 of the GI_Joe script, (Open in notepad) change the address to the folder address of the script.

The GI_Joe box should apear when you type GI_Joe in the comand line.


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Last edited by Ultragames; 21-03-2003 at 07:53 AM.
# 3 21-03-2003 , 07:55 AM
# 4 21-03-2003 , 10:06 PM
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ok, when changing the directory in the gi_joe script...should there be line numbers or do i need to count down to line 57...cuz i simply cant find where i need to replace the directory name...plz help.


-Kozmo
# 5 21-03-2003 , 10:08 PM
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ok, i just learned sumthing...notepad actually goes to a certain line....jeez...i feel stupid


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# 6 21-03-2003 , 10:25 PM
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arrrrrrrrrrrrrrggggggggggggggg

ok, i seemed to hav followed all the instructions correctly, but uh, when i try to use the script, i get an error message saying it can't be found in my directory where i put it, and i did type it in with "/" slashes....yeh talk about extreme newbieness...


-Kozmo
# 7 21-03-2003 , 11:48 PM
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use \ slashes bud. / is for the internet. \ is for files.

You want to actualy open the .lights, not the .mel
It should read:

string $pathL = "C:\\Documents and Settings\\YOUR-LOG-IN\\My Documents\\maya\\scripts\\GIJoe.lights";


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# 8 22-03-2003 , 01:41 AM
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i got it, thanx, i read sumthin wrong on another post where i thought it sed to use /..... then i read further to use \\ and it worked fine. thanx.


-Kozmo
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