Million Dollar QUESTION:
What is, (or is there) your "Standard SubD Texturing Workflow"?
A N Y hints (preferably step-by-step how you've gotten it to work in the past) would be MOST helpfull.
Nothing big needed, I would just hate to find out that in the end, I gotta convert everything to polys, thus defeating the Subd purpose... or am I wrong?
I'm fully aware that Subd's sometimes NEED to be converted to polys, and I am prepared to do that, many times if needed
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I've done some research, and the best tips I've EVER seen regarding a Maya SubD texturing workflow are ON THIS SITE!! LOL! Jim posted his workflow a while back, but I'm not sure if it works in 4.5 or not....
Here is Jim's past post:
https://forums.simplymaya.com/showthr...&threadid=2371
Sorry folks, I just wanted to know if my modeling was in vain...
I'm Not REMOTELY done yet, but I just wanna know a workflow now, before I continue, and possibly screw things up for myself
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hehe...