Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-04-2003 , 08:25 AM
d24e's Avatar
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more help needed plz

hi, exams are over so I'll start working on my NURBS skills (very basically for now) with a little project.

I got a link from superdave to some star wars blue prints, here are 3 that seemed easy enough to start with:

only 1 has a side view, so I'll probably take that one since the shark from the video was also with a side view.
Does it really matter wich views you have a reference for, cuz I'd like to model the naboofighter more.


Also... How do I start on this???
I have absolutely no experience with NURBS, so plz explain it to me as if you're talking about physics to a 5 year old kid

(sry about dubble post, but I got very little views and no replys in the modeling nurbs forum and I really need an answer, plz delete that thread)


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# 2 03-04-2003 , 04:14 PM
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Glad the link helped

I am glad the link I posted help ya out. I have always been addicted to the Star Wars modles and ships. Glad it helped ya out. If I can help you out in the future, please don't hesitate to ask.



-SuperDave :banana:


"Yeah I want my Cheezy Poofs!"
# 3 03-04-2003 , 05:32 PM
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well, you could certainly help me out by saying how to start on this modeluser added image

Edit: that goes for all of you btwuser added image


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# 4 03-04-2003 , 06:34 PM
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modeling isn't an exact science... You could start any number of ways, the most common one being to start with something like a sphere and adjust your Hulls to the basic shape, and then push/pull CVs and insert more geometry as it's needed.

# 5 04-04-2003 , 01:49 AM
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I second what mike says...all u need to realise is that the approach u take to modelling anything, is similar to that of drawing. When u aim to draw something, u break it down into basic shapes in order to create the simple structure. Then u define each area more and more until u begin to shape ur drawing. Its much the same with modelling. U have the primitve shapes which u mold to ur liking, and then u join these together to form ur model...

It makes modelling a seemingly difficult structure alot easier if u simplify it first. It becomes less daunting user added image

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