This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
You did a great job in the chain of the chanderier!!! And the candle one is very nice, how did you do the shapes, was it revolved surfaces, or what else?
I got the curves on the candle by extruding a circle using a curve as a path.
1) Use EP Curve Tool to create the curve (path)
2) Create a Circle
3) Select the circle, then the curve and say Surfaces->Extrude (options) set options to - tube, at path, component and (in my case) polygons with quads.
If I missed something out, I'm sure you can get Maya help for Extruding Surfaces.
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