Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-04-2003 , 12:51 AM
Vectorman's Avatar
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Specular map

Okay my texture artist gave me 3 (very nice) textures for my Mother ship (below)

He gave me a color, bump and specular.

The color and bump (after some tweaking) look nice but i can't figure out wich attribute the specular should go under. Any ideas guys? I'm using a blinn.



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# 2 09-04-2003 , 03:20 AM
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under the specular color.. what else.... hmm, i am not that good in texturing.. but i would like to know about it.. anyone else?

# 3 09-04-2003 , 03:26 AM
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yeah, specular color would be the standard attribute to map specular map to. user added image

# 4 09-04-2003 , 08:17 AM
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okay here's the applied (black and white) "Specular Colour" map. A nice subtle difference, i gotta learn how to make these types of things....

Yes tariqrf, This is part of my quest in my realism model in the challenge. I believe that this thing will force me to learn all the things that i wish i knew now. Also check out my movie Aliens space ships in the work in progress if you're interested in VFX for compositing.

Also i found a really nice 5 part texturing tutorial on www.highend3d.com

This got be down on all the phat nU L!NG() !! These guys are great, i found where they posted job Ops for Shrek 2.

Thanx guys i appreciate the support the support! Will post stuff of the mother ship in the WIP forum, when i get the footage for it.

PS Mike this is mrcoolbp@phreaker.net



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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Last edited by Vectorman; 09-04-2003 at 08:21 AM.
# 5 17-04-2003 , 04:20 AM
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Vectorman...

There are two types of maps for specularity. One for the actual color and a black and white texture for the Spec Roll-off. You can then use the eccentricity slider to adjust the size of the highlights.


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