Weighting a 1 division subD Vertex in Maya 4.5
Hi!
I'd like to ask as question regarding the weighting of a subD hand. A colleague of mine modelled this arm in subD and then later skinned it, but when he tried to activate the custom close hand control (Set ddriven key for joints) a vertice on the thumb was pulling of from the rest of the model. The vertice was a level one display type and could only be seen in that level.
We tried altering the weights in the component editor, the paint weights tool, even manually moving the level one vertice, and still no effect. Does anyone have any idea how to get it to be influenced by the thumb joint? Highly appreciated.
regards,
Martin and Oliver
------------------------------------------------
our decisions-not the conditions of our lives
determine our destiny.