Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-04-2003 , 07:45 PM
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Polygon Booleans

I have observed that it is not possible to perform a boolean operation on a polysurface that has resulted from a previous boolean operation.

Is this correct?

And If I do want to perform more than one boolean operation on a poly object, is there a way to do it ? Or a work around?


thanks,
~nspiratn


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# 2 10-04-2003 , 07:56 PM
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Yes and no. Sometimes you need to delete the history on both objects before you boolean. Another factor is where you geometry lies. Try not to have other objects in the way. If one or both of your objects have a complex geometry, booleans might not work. That's all I really know, but there are probably other things that effect how booleans work.

# 3 10-04-2003 , 08:17 PM
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This is what I'm trying to do (pic attached)

Both objects just disappear when I try doing a difference.


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# 4 10-04-2003 , 08:27 PM
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I just checked the OUtput Window and these are the messages I got on performing that boolean operation.


problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell
problem in ResolveNonSolidShell



Doesnt make sense to me. Does it to you? user added image


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# 5 10-04-2003 , 10:00 PM
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Well, I tried doing a boolean with a set-up such as yours and it worked fine. Perhaps you should make some additional edges in your face before you boolean. That might help.

# 6 10-04-2003 , 10:14 PM
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@nspiratn
Can you post a wireframe of the scene?

# 7 10-04-2003 , 10:26 PM
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Alright, here is the wireframe

DarkWare, what do you mean add a few edges to the face?


And any clue as to what that error message what anyone?


~nspiratn


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# 8 10-04-2003 , 10:33 PM
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What first strikes me about that wireframe is the fact that the edges are doubled almost everywhere.

Did you bevel? Is it on purpose?

If so, you might want to revert to earlier stages of the model, without the bevel, as this and construction history might be screwing up the boolean operation. Also on the rectangle just on the left of the cube you want to cut in, is it another face on top? or is it cut in?

# 9 10-04-2003 , 10:45 PM
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hmm.. the area of the booleans operations seem like the prob to me... add more splits vertically and horizontally to it (the face)

# 10 10-04-2003 , 10:53 PM
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i do believe its because your model is open if you get what i mean, because when i modelled a building i did it in pretty much the same way as you, try closing off any open faces, edges etc
of take a poly square, and extrude it to get the shape of your current building and boolean again, see if that works


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# 11 10-04-2003 , 11:22 PM
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from my experience, Maya's booleans can be a bit buggy... perhaps there's another explanation that I haven't found, but sometimes booleans just don't want to work at all for me in some situations.

# 12 11-04-2003 , 12:12 AM
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The sides of the cube look double because I extruded them. But I tried the same thing on another cube extruding all the faces and it worked.

I am going to try and rebuild that block. Hopefully it will work.


Thanks for your help everyone. I appreciate it.

~nspiratn


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# 13 11-04-2003 , 12:32 AM
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Umm, I went back into hypergraph and deleted all the Extrudes I did on the faces.

And this time when I tried doing the boolen it DID work.

YAAAAAAAAY! hehe

Perhaps it WAS the open faces. Perhaps it wasnt. Because I tried another test doing the same extrudes on another cube and the same transforms, and the boolean Worked!

/shrug. Have no clue what the REAL cause was. But now everything is back in Order. Whew! user added image


thanks again.


~nspiratn
# 14 11-04-2003 , 01:22 PM
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lol
glad its all working now user added image


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# 15 13-04-2003 , 11:13 PM
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congrats... lol

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