Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 10-04-2003 , 11:28 PM
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A space ship

Hey guys, I'm doing this plane for a top down space shooting game that im doing with my friend. I want to begin texturing it but I've no idea where to begin.


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# 2 10-04-2003 , 11:29 PM
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.


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# 3 11-04-2003 , 12:17 AM
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Looks pretty good so far. Love the design so far.


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# 4 11-04-2003 , 01:01 AM
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Added some bitchin missiles.


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# 5 11-04-2003 , 04:35 AM
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man, those are some bitchin missles user added image.. no doubt. Its a great low poly model! How many polys you have there? 500? If its lower than that than awesome! Anyways, are those missles low poly? I think not.. lol.


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# 6 11-04-2003 , 03:00 PM
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hah you got me there, they are certainly not.
without the missiles it's about 600 faces, but i think i could easily cut it down to below 500.


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# 7 11-04-2003 , 09:18 PM
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Well, if it's going to be a "top-down" style of game, then a simple PLANAR projection mapped to the Y axis should do the trickuser added image

If it's going to be more "top-down with a little 3/4-view", then you might have to do a little more detailed mapping.

For that I would suggest watching Craigs UV texturing tut with his Bunny character, as that will give you a great jump on your mapping approachuser added image


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# 8 12-04-2003 , 08:06 AM
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cool work blinn! Tho its looking more like a fighter jet than a spaceship...Is that the look ur going for? I really like ther missiles user added image

# 9 12-04-2003 , 01:21 PM
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Yeah your right it does look like a fighter jet. I modeled it after a Tornado. Any tips for making it more spacey?


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# 10 12-04-2003 , 02:03 PM
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ok well my advice to u would be to make it a more rounded craft. At the moment its rather 'blocky'. I guess it could also do with a top fin at the back. Also maybe u could add some more wings, think X-wing style. U might want to shorthen the nose also.

Try to keep the wing and fin proportions different to the that of a plane.

My best advice would be for u to search for spaceship references. Im not too sure what style ur after but looking at some sci-fi films will give u a better understanding of craft structures. That and imagination will help u no end user added image

Nice work...keep at it

# 11 12-04-2003 , 08:37 PM
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Thanks for the replys guys. Now I have to add some different attachments that you will get throughout the game, eg. Gun pods, shields and whatnot. I'll post those in a bit.

I was wondering if it would be possible to just use a shader, or is a texture a better choice?


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# 12 13-04-2003 , 02:01 AM
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Definately a texture man, but as Izzy said, if you have a relatively fixed camera, and its a top down game, then you only need one projection (from the top). Make it real easy compared to texturing, lets say, a character. It would just be one image, you wouldn't have to worry about "seams" between different parts of the texture and so forth. I'd be happy to help or get you started.



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# 13 13-04-2003 , 03:27 AM
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Yeah some help would be great Vec, I just don't know where to start. (never did texturing before). I figure I'll do some tutorials then go from there.

By the way, it will be done from a top down perspective, but I'm also going to need to render shots of the ship tilted to either side.


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# 14 14-04-2003 , 06:36 AM
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you say, your modelling a space ship... should it fly on planets too? then it should have something top fin like (45° perhaps) <-are needed to fly...

else i would shorten the mainwings and remove the "backwings" <- just need material and dont make any difference...

hope it helped... but anyways: its a great modell!!

# 15 14-04-2003 , 11:32 PM
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Okay, well let me know how i could help, I'm looking to learn texturing too and i know photoshop pretty well, its the whole UV unrapping, mapping, part that sounds like a mess.



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