Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-04-2003 , 05:51 PM
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The quenching tower

Hi,

Here's what i am working on. It is called a quenching tower.
It is part of an abandoned plant that was used to make gas out of coke in Belgium.(the plant is named Buda Marly)

So far, it's not finished and well textured yet, som edges have to be beveled...

Maybe 'ill add stuff like barrels, old tires...

Thanks for your comments


Today man, tomorrow bird...i already have the plumage
# 2 14-04-2003 , 11:28 PM
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Hmm, i'd like to see the reference image, should be cool when you get a little more texturing done. Where did you get those ugly textures? They fit the part very well. How did you light that scene?

also this is a duplicate thread, maybe you could delete the other?

(i didn't mean to insult you're images, it was actually a compliment: old buildings are ugly!)



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# 3 15-04-2003 , 08:59 AM
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Well i got the photo from H.Finster an urban explorer. Unfortunately, it is in B & W

I am not satisfied with the textures, especially the back buiding's ones...it is supposed to be wood ...there's still a lot of work to do on it.

As for the light, only two directionnal lights : one from the back right, the other from the front right...


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# 4 15-04-2003 , 09:05 AM
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Zoorender has some really nice textures. Although they are not made to be tileable, you can do this in photoshop with the stamp, and airbrush tools.
You might wanna try a Global Illumination(GI) render.

www.zoorender.com (click Textures, and then Wood)

Let me know if you need a better explanation for tiling.



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Last edited by Vectorman; 15-04-2003 at 09:09 AM.
# 5 15-04-2003 , 09:41 AM
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I know that it should be at least 256*256 pix to be good.

What artefacts do you suggest to make a tilable texture seamless ? that's what i don't know ?

Thx


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# 6 15-04-2003 , 09:45 AM
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# 7 15-04-2003 , 02:21 PM
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NICE work so far man!


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# 8 30-04-2003 , 12:00 PM
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As it may be part of an animation, here's the main character of the story : let me present you Giuglio...

Is someone whishes model him, that's no problem !


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# 9 30-04-2003 , 12:39 PM
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ha hes sweet lookiing, im not goo enough to model him but im sure someone better may volunteer.


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# 10 08-05-2003 , 08:29 AM
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Construction still on progress...


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# 11 08-05-2003 , 09:55 AM
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I confused layered shader and layered texture...little improvement


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# 12 08-05-2003 , 11:27 AM
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you really need to whack your antialiasing all the way up to production quality (Gets rid of all the jaggies) Apart from that it's looking pretty sweet. I think that the shadows could do with a bit of work and the texture on the ground looks like it's repeating too much. Is it a texture map or a procedural?

ALan


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# 13 08-05-2003 , 12:18 PM
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You're right Alan, i've got to manage the texture.

As far as i know, it is a bitmap file ('soil', which is provided with maya).
Scaling a texture is really tricky.

Thnx for your comments.


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# 14 08-05-2003 , 01:04 PM
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y not try a procedural texture? that way you dont need to use scaling at all. It will work better cause it's quite a large area. I made this shader. Y not take a look at it and see how it's constructed and then adjust it to look like you need it to.


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# 15 08-05-2003 , 01:05 PM
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this is what it looks like


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