This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Can you guys help me out with this ship that I made. Its a simple ship made of lofted curves. When rendered the edges looked jagged. What settings do I need to smooth this ship out?
ok here's what i got:
if it looks edgy you might need to increase the anitaliasing settings in the render globals like with the image below
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or if your talking about the line down the middle you might need to insert some more isospams to create a smoother transiotion
I did changed the setting in Render Globals
Anti-asliasing Quality
Presets = Production Quality
Edge Anti-aliasing = Highest Quality
but still looked edgy.
Your pic seems to look so much smoother. Am I still missing some setting?
if your running a version of maya with subd's try convertin to that then switching to display level 3 in subd mode - just press 3 on a subd object to get high display
mumbojumbo: hitting 3 for subds (or even nurbs) doesnt affect what the rendered version looks like, itll always render to the highest quality the 1, 2 and 3 buttons are just for viewports
After looking through at some settings I think there is a solution to render my object smoother. In Rendering menu, select Render|Set NURBS Tesselation|Option Box. Set Curvature Tolerance to Highest Quality.
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