Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Problem using multy UV's, brake the 2048 barrier !
ok, to the question in a sec.. first. as my insparation that runs around the house reminded me. I do need more than 2048, the caricter is molstly on poly shell. and I have a real need to render out to 2600 X 3800.
ok the PROBLEM.. I falowed Kbrowns tutorail on how to use more than one UV set. I'm using this to get over the 2048 texture map problem. and it's all going fine. I see the textures just ware they are supost be in Maya. but when I render I only see the first texture aplied.
I'm using a layered shader with the texture maps linked to each UV set. blend modes set to none.
ok.. I solved it, using a lambert asigned to just the faces contained in each UV set, and used that to cary the texture file. All UV sets on same object render now.
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