Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 18-04-2003 , 06:10 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573

Problem using multy UV's, brake the 2048 barrier !

ok, to the question in a sec.. first. as my insparation that runs around the house reminded me. I do need more than 2048, the caricter is molstly on poly shell. and I have a real need to render out to 2600 X 3800.

ok the PROBLEM.. I falowed Kbrowns tutorail on how to use more than one UV set. I'm using this to get over the 2048 texture map problem. and it's all going fine. I see the textures just ware they are supost be in Maya. but when I render I only see the first texture aplied.

I'm using a layered shader with the texture maps linked to each UV set. blend modes set to none.

user added image
user added image
user added image

# 2 18-04-2003 , 10:51 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
ok.. I solved it, using a lambert asigned to just the faces contained in each UV set, and used that to cary the texture file. All UV sets on same object render now.

any better ways to do it please let me know ...

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads