Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
yep, start -> programs -> aliaswavefront -> mental ray for .. -> online documentation...
btw,
give me a screen shot of the scene you are rendering... not a render.. the screen shot withing the maya UI.... let me see how many rays are required and the radius of the rays
I think your minimum and maximum are kind of off, did utry testing the same scene with a minimum of 0.4 and a maximum of 6 to see the difference in time?
I am very curious, all the articles I have seen so far say that the minimum should be 10% of the max. uhmmm.... let m know.
I ll try to do some renderings with your settings and see how it works,
Understand I am using Fg for and outdoor building, when u say accuracy 30 in FG what are u reffering to, the number of rays? 30 seems to be a little small.
Anyway great help, all I need to do is post an image. Now that this will be solved the issue is how to set up maya with mental ray for an animation.
It seems to be exporting everysingle frame each time from Maya to MR, not a good thing.... 3800 frames would take 3 weeks for a HDTV 720 format with FG GI and Ray trace, /./.... there really is no other way, DMAP is fast but the results... poor.
So i found some server software like iRush and Vertex.
Was not able to test them yet but will today or tomorrow.
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