Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-05-2003 , 07:37 AM
Stephen's Avatar
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sharp er shadows please!

I cant seem to get nice sharp shadows with just a fraction of blur on the edge.
What attributes should I be looking at?

# 2 02-05-2003 , 12:00 PM
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i used a spotlight
ok i got penumbra angle :1
Dmap Filter size: 5
all others default
you get a nice softening around the edge of the shadow hope that what you need user added image


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# 3 02-05-2003 , 12:47 PM
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I lifted this from one of my other posts. If you're using depth map shadows, try cranking the dmap resolution up for sharper shadows (1024). If you want softer shadows use a smaller Dmap like 128 or 256 and increase the dmap filter to 2 or 3.

If you're raytracing and want a soft shadow, adjust the light radius and increase the shadowrays a bit...maybe start with 7 and go up or down from there. Be aware that increasing light rays will increase your render time.

You'll learn alot by just adjusting the attributes a little bit and rendering.


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# 4 02-05-2003 , 04:04 PM
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yeah increasing the dmap res will get less blurred shadows, i think, or cud be the other way around, but i know its to do with the res of the depth map


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