View Poll Results: Who do you vote for? M or GCastro
M 6 40.00%
GCastro 9 60.00%
Voters: 15. You may not vote on this poll

Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-05-2003 , 07:41 AM
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Tournament #1 - Finalround - M VS GCastro

Alright, so you are the winners from round 2, heres the rules.. 1 week from today (ends thursday next week, poll will go on until saturday). Model a scene for your already textured critter with accessories. The final render should be totally CG with a nice scene suiting the model user added image. Best of luck! This tournament chart will be updated whever there is new images posted to keep you informed on how everyone is doing. MAKE SURE YOU DO NOT VOTE UNTIL THE DEADLINE. Have fun user added image.

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"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com

Last edited by M; 02-05-2003 at 07:43 AM.
# 2 02-05-2003 , 03:26 PM
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Great!

A couple quick questions M.

Say I model the foreground, but want some mountains in the background in the horizon.. should I model those as well ? or can I do a matte painting?

Do I have until Thursday midnight?

Dynamics allowed? ex. smoke, dust, etc...

This is gonna be great.. I'll work on some sketches tonight and work on modeling the environment tomorrow user added image

Can't wait to see what you come up with M

George


God Bless you and 3D
# 3 02-05-2003 , 03:30 PM
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Congratulations guys, excellent tournament both.
I want to see the results.

# 4 02-05-2003 , 03:34 PM
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I don't see why a matte painting would be a bad idea, however, I don't run these tourneys, so it's not up to meuser added image hehe...

Then again, a fully cg environment, would be a cool thing too!

Mountains, castle interior, whatever....


Israel "Izzy" Long
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# 5 02-05-2003 , 04:39 PM
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user added image, this will be a good battle!!! Heheheh. What i wanted to say GCastro.. is that the scene should be 100% CG.. as you know, it is a maya tournament. I personally think that would be awesome.. but it is just a strictly maya tournament.. maybe we can have a tournament in the future thats, anything goes user added image.. heheh. (NO RULES PARTY ON). I will have some sketches by tonight user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 6 02-05-2003 , 04:49 PM
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Why would a matte painting proyected on a plane be different from the textures your models already have?

# 7 02-05-2003 , 04:52 PM
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stick to the rules! or face the concequences

# 8 02-05-2003 , 04:56 PM
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LOL.. adl.. haha, yea.. just get a image from the web, chuck it on a plane.. call it your scene. Hmm, or even a matte painting.. same thing its not 3d, its on a plane. Anyways, Briging up the point.. i dont care if you use matte painting for your textures.. so if you want a tree, you can make the thing, then matte paint the whole thing.. thats fine.. just it has to be a 3d scene user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 9 02-05-2003 , 04:58 PM
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BTW, im thinking of either a rainforest type scenario.. or a island type scenario where I model a island.. lol. I may only do 1 part for this tournament.. but I want a whole map for when i want to do animations in the future. Anyways, it could be totally different than both of those things.. i shall see user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 10 02-05-2003 , 04:58 PM
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I didnĀ“t say George could have the freedom to actually pluck an image and call it a scene, however it could work for the horizon and distance objects.
I agree he should model the 3d enviroment, but Matte paintings are a part of the CG process and as such can even be used in Maya.

Those where my 2 cents.

# 11 02-05-2003 , 05:03 PM
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Yea, your probably right adl.. having to model everything in maya could be a pain.. its more just for the learning experience though. One thing then... if you have distant lands in the background or something like that.. model the ground, the trees or w/e around your model.. everything really important and so that it looks like 80-90% of your render will be totally CG, then feel free to chuck in a Matte painting.. yea... makes sence adl. So, matte paintings allowed for skys, distant lands, etc.. ask first though before you starte your matte paiting user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 12 02-05-2003 , 05:25 PM
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Yeah, that's what I meant user added image I've got this cool rocky desert idea that I'm gonna model. Might due a small matte painting in the far distance to give it some depth. Nothing high quality or that will take away from the modeled environment. It'll be cool, you'll see user added image

Thanks,
George


God Bless you and 3D
# 13 02-05-2003 , 05:29 PM
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Alright, total change of idea.. came to me as i was going through the kitchen. Here is the new idea for a scene.. the ground will be tile user added image. BTW, sorry for my lack of tablet user added image.

EDIT - Now that i look at this image... he would probably be a bit taller.. kinda like the size of your computer tower.. or basically up to your knees user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 14 02-05-2003 , 05:40 PM
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Hehe.... that looks cool M!

That way he can hack his opponents off at the knees user added image

George


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# 15 02-05-2003 , 05:45 PM
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Are you aloud to cross platform? Its already been said that using lightwave or other 3d programs in the tournement is allowed. How about if someone used Lightwave for the main object, then imported it into bryce for the sceery. Bot are 3d programs. And you do have to make all the pits of scenery in bryce...

Just something to think about.


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