Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-05-2003 , 11:50 AM
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The ever-changing wallpaper

Yesterday i was bored. So I came up with an idea. I decided to make myself a new wallpaper. As a noobie(ish) I couldn't go that extreme, but what I'm gonna go is slowly add new vehicle parts and possible signs to my wallpaper. Tell me what you think so far. Sorry I didn't have time to make it smaller.


mahalo,

Myk

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# 2 11-05-2003 , 12:01 PM
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It's a bit dark but maybe that's how you want it

I would make the wheels more shiny and sparkly ...

I'm not sure what those are on the right..maybe headlights?

Other than that I like it... it's simple and nice at the same time

Add some more stuff soon!

-Emo

# 3 11-05-2003 , 05:47 PM
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Awsome idea man. Yea, tires need to be abit more shiny. Especially the rims. Nice tho. user added image


- Hybrid
# 4 13-05-2003 , 03:28 AM
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I made a stop sign, but I'm still working on the positioning of it. It is touching the tire and the ground, but it seems to be in to perfect of a position.

If you wouldn't mind, you can suggest some car/street/driving related objects to me. I plan on adding a street light sometime soon.


mahalo,

Myk

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# 5 25-05-2003 , 02:18 AM
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Its been a while since an update cause of school, but here is it with a stop light added.

Attached Thumbnails

mahalo,

Myk

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# 6 25-05-2003 , 08:16 AM
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hey so cool man !!
how did you do the wheel ?

# 7 25-05-2003 , 11:53 AM
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For the wheels, the tire is polygons and the hubcaps are NURBS.

For the tires I created on tread and duplicatd it in a circle then combined each part.

The hubcaps are just lofted circles with some holes cut out.


mahalo,

Myk

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