Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hello mate thats not a bad start...Wish my first face looked that good! what i suggest u do is aquire some anatomical references so u can get the shape and proportion corrected. Even better if u can get some reliable wireframes of other ppls models u can see how they structure the face.
I have some wireframes in the WIP in my signature - they might be of some use to u.
This, my friend, is a great start. You have all the peices there, now all you need to do is shift them around a little bit. Are you going for realism, or caricature?
Here are some links that could help you out with refining your current model.
the second one shows good improvement over the first but if you ask me, it looks like the faces (both) are too flat.. as if somebody hit it with a frying pan
also, I would work on the eyes, ... last time I checked I dont have dimond shaped eyes
maybe work on the mouth some more and you'll improve a lot!
P.S. Sorry if I was too harsh... I was trying to tell you what I see wrong with it and not one of those "IT LOOKS GREAT!!! " one line replies...
You done a real great mouth. But you might want to curve the lower lip a bit - it looks a little too straight (i hope u understand what i mean). Like Emo - i think the face look too flat. It might be the nose that is VERY flat - or is it the angle ?
But hey! i think this is the best first head i have ever seen !!!
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