Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2003 , 09:21 PM
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My first face

OK....
this is my first head...:p ..i know its not good.. but i have to start somewhere....:bgreen:
i would appriciate any suggestions or pointers....user added image user added image


Last edited by ^^TwEeK^^; 11-05-2003 at 10:15 PM.
# 2 11-05-2003 , 10:01 PM
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The nose looks alittle...fat. Hows he looks smoothed out?


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# 3 11-05-2003 , 10:14 PM
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I used connect poly shape..thats why it looks smooth


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# 4 12-05-2003 , 01:50 AM
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hello mate thats not a bad start...Wish my first face looked that good! what i suggest u do is aquire some anatomical references so u can get the shape and proportion corrected. Even better if u can get some reliable wireframes of other ppls models u can see how they structure the face.

I have some wireframes in the WIP in my signature - they might be of some use to u.

look forward to seeing some improvements tweek

# 5 12-05-2003 , 03:04 AM
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can u turn it. hey im still learning just keep at it.

# 6 12-05-2003 , 12:53 PM
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aarg...I am working at my first model,too....but the eyelids you made there are great. could you please show me the wireframe of the eye?

# 7 12-05-2003 , 08:34 PM
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here are pictures from a different angle and of the eylid ..as requested:banana:

# 8 12-05-2003 , 08:37 PM
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and this...

# 9 12-05-2003 , 08:58 PM
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Its too boxy/square. Round him out, and it should be just fine. user added image


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# 10 13-05-2003 , 12:24 PM
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thanks a lot for the wireframe... user added image

# 11 14-05-2003 , 12:56 AM
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This, my friend, is a great start. You have all the peices there, now all you need to do is shift them around a little bit. Are you going for realism, or caricature?

Here are some links that could help you out with refining your current model.

First. Reference. Your life blood. https://www.fineart.sk/

And secondly. The best head modeling tutorial I've ever seen. https://secondreality.ch/

Now as far as how to finish the rest of the body. I dunno. Cuz that's where I am currently. LOL

Have fun.

# 12 19-05-2003 , 07:28 PM
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A new one

Ok after a lot of practicing here is a new head....i think its better than the old one....
any comments??


- TwEeK
# 13 19-05-2003 , 08:04 PM
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the second one shows good improvement over the first but if you ask me, it looks like the faces (both) are too flat.. as if somebody hit it with a frying pan user added image

also, I would work on the eyes, ... last time I checked I dont have dimond shaped eyes user added image

maybe work on the mouth some more and you'll improve a lot!

P.S. Sorry if I was too harsh... I was trying to tell you what I see wrong with it and not one of those "IT LOOKS GREAT!!! " one line replies...

-Emo

# 14 19-05-2003 , 09:48 PM
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Hi there buddy..

Great improvement. Almost there.

You done a real great mouth. But you might want to curve the lower lip a bit - it looks a little too straight (i hope u understand what i mean). Like Emo - i think the face look too flat. It might be the nose that is VERY flat - or is it the angle ?

But hey! i think this is the best first head i have ever seen !!!

Keep it p dude.


Kühl
# 15 20-05-2003 , 09:53 AM
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Good start ! Just relax the mesh and you'll be on the right way


Today man, tomorrow bird...i already have the plumage
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