A question for Danny.....
Hey the name is Kevin and as you can see I am new to this forum, I just have some questions for using your UV texturing layout scripts you had made for maya. Once you assign the different materials to the selected faces of your model, how do you apply a texture map that will cover all the materials that was created from the script? It seems that I would have to go into each material that was created and assign a map to each one and that can be alot of work because alot of materials are created from your script. Another question is when you use the get material script, were can I see the list of materials that are assigned to the polygon model? Thanks for taking the time to create those scripts as I can see them being very helpful for me in unwrapping poly meshes. Peace
Let's 3D!!!