This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello every one here comes some shocking news, I’m new to Maya and need a lot of help, so I maybe asking some really easy and dumb questions, but with all of the awesome people on this forum (butt kissing) I’m sure I will have the knowledge that I need to complete the tasks at hand.
So I guess my question is? How do you add plugins? How do you know what goes where?
Thanks for your time
-Ron Tillery-
Welcome to SM R-Tillery. To view all your plug-ins, *fires up Maya* Windows > Settings/Preferences > Plug-In Manager... Everything from there on-out is pretty self-explainitory. Check in "Loaded" means its already loaded, and check in "Auto Load" to have that certian Plug-In load everytime Maya loads up. Now, where do you put your plug-ins? Im running Maya 4.5, so I would put mine in my "C:\Program Files\AliasWavefront\Maya4.5\bin\plug-ins" (thats the default directory, by the way). Hope this helps
The drawings you mention are just for refrance. Creat a plane and then a texture. Assign that image to the texture and middle mouse the texture node onto the plane.
And if you know how, I’m a bonehead and can’t figure it out, I ‘am still having problems with adding in plugins, I downloaded a lot of them but not sure on how to put them in. I also downloaded 4.5 plugins, do they work in 4.0 or do I have to upgrade?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off