Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
You need to bind the mesh to the joints using Skin > Bind Skin > Smooth Bind. You can find more details on how to work with that in the Character Setup section of the Maya help files.
Also, I'm curious to know why you have so many IK handles setup on the fingers. Seems like it would be a pain to animate.
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